The company
About Everlore
Everlore is an early-stage startup building a story engine of its own. We're in beta, and all feedback is welcome.
Who's behind it
A founder-led startup, built for readers
Everlore is an early-stage startup founded by Pierre Bonnet and based in France. It was born out of a frustration every heavy reader knows, spending hours hunting for the “perfect” story and, nine times out of ten, settling for close enough.
The company is currently in beta, shipping new features steadily and growing the engine that actually writes your stories. You can reach the team at admin@everlore.app.
The philosophy
Our own small models, no credits, your imagination unmetered
Everlore runs on our own small language models, a home made story generator, not a thin wrapper over someone else's AI. That choice shapes everything:
- No credit system. Instead of charging you per generation, you get a subscription shaped around how you actually use the app. And because we run our own models, we don't pay a third party like Google or ChatGPT for every word, so you get far more runs and trials than other platforms can afford to give.
- Private by default. What you explore is yours. You're free to imagine and generate whatever you want, without looking over your shoulder.
- Higher level control. Other interactive fiction websites have you steer turn by turn. Everlore is different: you follow a whole book's development and you can shape it at any key moments. It's story planning at a higher level, not prompt by prompt.
What's next
The roadmap
- More universes, and true interactive fiction where your choices bend the plot.
- Illustrated chapters, an image per chapter to pull you deeper into the scenes.
- Narrated stories, listen to your books with built in voices.
- Custom, usage based subscriptions, tailored to your reading, never credits.
- A bigger, smarter engine, continue to improve our models, for longer and more coherent books.
Opening soon, in beta
Everlore opens soon in beta, and I'm looking for testers. It's still early, so you'll probably hit a few rough edges or bugs. That's normal at this stage, and honestly it's where I need the most help. If you spot anything, a bug, a confusing moment, an idea, please tap the Feedback button. Every note genuinely shapes what gets built next.
